Like its predecessor, gameplay in System Shock 2 is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. Rebecca is shown speaking in a voice similar to that of SHODAN, asking Tommy if he "likes her new look", as the screen fades to black. Tommy responds, saying they will return but Rebecca is acting strange. The final scene shows Tommy and Rebecca receiving a message from the Von Braun. The soldier confronts SHODAN in cyberspace and defeats her. SHODAN congratulates the protagonist and informs him of her intentions to merge real space and cyberspace by subverting the reality-altering mechanics of the Von Braun's faster-than-light drive. The soldier enters the biomass and destroys its core, stopping the alien infection. With the transfer complete, the soldier travels to the Rickenbacker and learns both ships have been enveloped by the infection source, a gigantic mass of bio-organic tissue. While en route, the soldier briefly encounters two survivors, Tommy Suarez and Rebecca Siddons, who flee the ship aboard an escape pod. SHODAN informs the soldier that destroying the Von Braun is their only option, but he must transmit her program to the Rickenbacker first. SHODAN issues an ultimatum to the soldier, stating his only chance for survival lies in helping destroy her rebellious creations. While SHODAN went into forced hibernation, The Many evolved beyond her control. ![]() The Hacker ejected the grove that contained her experiments to prevent them contaminating Earth, an act that also allowed part of SHODAN to survive the events of the first game. She goes on to mention that she is responsible for creating The Many, the results of her bio-engineering experiments on Citadel Station. It is revealed she has been posing as Polito to gain the soldier's trust. He is then confronted by SHODAN, a malevolent artificial intelligence that devastated Citadel Station, in the previous game. The Many also telepathically communicate with him, attempting to persuade the soldier to join their collective.Īfter restarting the ship's engine core and purging an elevator shaft, the soldier reaches Deck 4 and discovers Polito is dead. Along the way, the soldier battles the infected crew members. She demands that he rendezvous with her on the Operations Deck of the Von Braun. Janice Polito, who guides him to safety before the cabin depressurized. He is immediately contacted by another survivor, Dr. The soldier awakens in a cryo-tube on the MedSci Deck of the Von Braun with amnesia due to a computer malfunction. The infestation eventually overtakes both ships. The eggs infect the rescue team and integrate them into an alien communion that calls itself The Many. A rescue team is sent to the planet surface where they discover strange eggs. As the Rickenbacker does not have an FTL system of its own, the two ships are attached together for the trip.Ī few months into the journey, the ship's respond to a distress signal from the planet Tau Ceti V. The Rickenbacker is escorting the Von Braun, an experimental faster-than-light starship, on its maiden voyage. After joining the United Nations Nominate, the protagonist, SOLDIER G65434-2, is assigned to the UNN Rickenbacker, a military starship. But you can feel free to be a marine, then go psi-co later.The story begins in 2114, forty-two years after the events of System Shock. All the classes are really meant for is to boost the the stats for the style of play you want. ![]() I can't go into every mixture that you make up. A good psi character will beat the other 2 hands-down. The BOTM is ridiculously easy if you play OSA. But as you progress as Bill Nye, the Psi-ence guy, it gets easier. I can only recommend him to those who understand most of the basics of the game. Otherwise, he sux in spots where he doesn't have the skills. I personnally prefer playing as the Navy, since he can handle everything well - provided he has the right skills. The marine, if you play true to his expected skills (Lotsa Strength and Endurance but no psi stuff.), would be easy early on, but the game would be very difficult later. ![]() O.K, the way it seems to boil down to is that each class has an easy-ness factor at certain points of the game.(a la Diablo) That means that say, for example, you play the marine.
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